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  1. 1995 - Role-playing games: their stigmas and benefits by Omar — published Nov 12, 2022 — filed under: Needs Review, Anti-rpg, Effects of RPG, Others Research, Stigma, Archived Article, Correlative Research, Discipline Sociology, Stereotype propagation, Stereotype(s) disproved, Suicide / Suicidal

    Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode ...

    Located in Research / … / Public Blogs / Others' Research
  2. 1995 - Walk a mile in someone else's shoes by Jennifer Siegel — published Nov 12, 2022 — filed under: Discipline: Education / Formal Classroom Setting, Effects of RPG, Material to read, Archived Article, ethics, Morality, RPG for Education

    Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.

    Located in Research / … / Public Blogs / Others' Research
  3. 1996 - Classroom games by Omar — published Nov 12, 2022 — filed under: Needs Review, Others Research, Effects of RPG, Discipline: Education / Formal Classroom Setting, RPG for Education

    Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.

    Located in Research / … / Public Blogs / Others' Research
  4. 1998 - How a straight white upper-middle-class male found gender balance by Omar — published Nov 12, 2022 — filed under: Needs Review, Others Research, Gender Bias, Effects of RPG, Ethics

    McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more ...

    Located in Research / … / Public Blogs / Others' Research
  5. 2004 - Pratique du jeu de rôle auprés d'adolescents by Omar — published Nov 12, 2022 — filed under: Needs Review, Case Study, Effects of RPG, Material to read, Others Research, Youth, Archived Article, Causal Study, Research, RPG for Therapy, Therapeutic RPG, Articles NOT in English, Portuguese

    Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.

    Located in Research / … / Public Blogs / Others' Research
  6. 2007 - An exploratory study on the players of "Dungeons and Dragons" by Omar — published Nov 12, 2022 — filed under: Needs Cleanup, Abstract, Effects of RPG, Material to read, Others Research, Correlative Research, About RPG Research, Discipline Sociology, Stereotype propagation, Stereotype(s) disproved

    Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681.

    Located in Research / … / Public Blogs / Others' Research
  7. 2010 - Abstract A Study of Biofeedback in a Gaming Environment by Omar — published Nov 12, 2022 — last modified Nov 12, 2022 08:27 AM — filed under: Abstract, Computer Gaming, Effects of RPG, MMORPG, Material to read, Others Research, Archived Article, Biofeedback and/or neurofeedback, Causal Study, Recreation Therapy, RPG for Therapy, Therapeutic RPG

    This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with ...

    Located in Research / … / Public Blogs / Others' Research
  8. 2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons” by Kristin Ziska Strange — published Jun 30, 2019 — last modified Nov 12, 2022 08:28 AM — filed under: Media Representation of RPG, History, Alienation, research, Aspect Meaning / Meaningless, Others Research, Archived Article, RPG Research Essay, Discipline Psychology, Effects of RPG, correlative research

    This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, ...

    Located in Research / … / Public / Repository
  9. 2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior by Omar — published Nov 12, 2022 — filed under: Needs Edit, Discipline Anthropology, Case Study, Computer Gaming, Effects of RPG, MMORPG, Others Research, Violence, Archived Article, Causal Study, Correlative Research, Ethics, Morality, Research, Discipline Sociology, Stereotype propagation, Stereotype(s) disproved

    How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published ...

    Located in Research / … / Public Blogs / Others' Research
  10. 2015 - Empathic Features and Absorption in Fantasy Role-Playing by Omar — published Nov 12, 2022 — filed under: Aspect Empathy, Computer Gaming, Discipline Hypnosis, Discipline Psychology, Effects of RPG, Full Text, Material to read, Others Research, Peer Reviewed, Absorption, Archived Article, Correlative Research, Hypnosis, Research

    Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.

    Located in Research / … / Public Blogs / Others' Research
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